Sephiria weapons

Sephiria Weapons

Sephiria weapons list: Sword & Shield, Steel Greatsword, Dagger, Crossbow, Katana, Staff—playstyles, Anvil upgrades, unlock tips, tier-list links.

Weapon combat, combos, and Anvil upgrades.

~6 min read

Sponsored

At A Glance

This Sephiria weapons page is the database spine for the six weapon types in Sephiria by TEAM HORAY. Steam lists 6 distinct weapons with 50+ unique upgrades each — community names lock to Sword & Shield, Steel Greatsword, Dagger, Crossbow, Katana, and Staff. Use it before the tier list and builds. Verified August 16, 2026 · Steam.

FactDetail
Weapon count6 types (Steam listing)
Upgrades50+ unique upgrades per weapon
Forge nodeAnvil — primary in-run evolution
Damage typesPhysical · Flame · Cold · Lightning (+ statuses)
Attack kitNormal · Dash · Special (weapon-specific)
Meta unlocksDestiny Inscription · village tasks · event unlocks
Related pagesTier list · Builds · Artifacts · Tablets

What are all six Sephiria weapons?

All six Sephiria weapons as wiki cards — range, playstyle, kit, and beginner notes live on each card (icons from community renders, rehosted). Anvil notes follow below.

Sephiria sword weapon swinging through a room of tower enemies
Sephiria Sword & Shield icon

Sword & Shield

Melee
Range
Melee
Playstyle
Balanced cuts with block / cover tools
Kit
Normal · Dash · Block tools
Beginner
Safest first spine

Balanced cuts with shield-leaning safety. Best learning spine for Chapter 1.

Sephiria Steel Greatsword icon

Steel Greatsword

Melee
Range
Melee
Playstyle
Wide heavy swings and stagger
Kit
Wide swings · Stagger specials
Beginner
Great for packed rooms

Heavy hitboxes for packed rooms and stationary bosses.

Sephiria Dagger icon

Dagger

Melee
Range
Melee
Playstyle
Fast multi-hits and status setups
Kit
Multi-hit · Status setups
Beginner
Needs clean dash reads

Fast multi-hits that punish mistakes harder than Sword & Shield.

Sephiria Crossbow icon

Crossbow

Ranged
Range
Ranged
Playstyle
Poke, reload rhythm, boss kiting
Kit
Poke · Reload rhythm
Beginner
Best ranged starter feel

Kite elites and bosses without eating every melee telegraph.

Sephiria Katana icon

Katana

Melee
Range
Melee
Playstyle
Combo flow, sheath / counter timing
Kit
Combo flow · Sheath timing
Beginner
High ceiling once learned

Combo / sheath timing weapon — pairs with attack-speed boards.

Sephiria Staff icon

Staff

Magic
Range
Magic
Playstyle
Elemental area control and MP pacing
Kit
Elemental AoE · MP pacing
Beginner
Unlock / MP discipline

Flame / Cold / Lightning area control once unlocked and MP-fed.

Sword & Shield

The all-rounder. Normal attacks teach spacing; specials and shield-leaning upgrades add safety. Many early Anvil branches push elemental blades, conductor-style lightning paths, or carrot novelty lines — pick the branch that matches Artifacts you already hold.

Steel Greatsword

Also called Greatsword in short form. Slow wind-ups, big hitboxes, strong for clearing packs and pressuring bosses that stand still. Lightning and frost evolution lines show up often in community upgrade trees.

Dagger

Speed and status. Rewards players who already dodge well. Flame / lightning dagger branches and “safe start” lines appear in Steam guide evolution lists — treat names as branch labels, not separate weapon types.

Crossbow

Keeps you off melee telegraphs. Manage reload / ammo-style upgrades carefully so you are not empty mid-boss. Ideal when Chapter 1 elites feel unfair up close.

Katana

Flow weapon: attack mode vs sheath / heavy timing, including projectile interacts on skilled reads. Pair with attack-speed and crit Artifacts once the timing clicks.

Staff

Magic spine for Flame / Cold / Lightning boards. MP pool and haste matter; companions and grimoires often pair well. Some Staff unlocks are gated — see the unlock section below.

Knowing the roster is step one — next is picking the right spine for *this* run.

Next: rank your spine

Matched by build plan, shared topics, and guide progression — not random related links.

How do I choose a weapon for my run?

Choose from how you die, not from a screenshot of a late-game nuke. Mid-run pivots are expensive because Anvil history does not fully transfer.

If you…TakeAvoid early
Die to melee telegraphsCrossbow or Staff (once unlocked)Dagger
Want a forgiving first clearSword & ShieldSplitting into two spines
Like packing rooms fastSteel GreatswordUltra-slow upgrades before dash upgrades
Already dash-cancel wellDagger or KatanaIgnoring sustain Artifacts
Building elemental tagsStaff or matching elemental Anvil linesRandom physical-only fillers
Playing co-op supportSword & Shield / Staff sustain leansGlass dagger without a reviver

Costume synergy (light touch)

Flame-leaning costumes pair with fire Anvil lines; lightning costumes with Staff / conductor branches. Do not reroll an entire weapon because a costume gives +5 elemental — the spine still has to feel good in your hands.

Co-op role split

One player on Crossbow / Staff for safe damage, another on Greatsword for clears, works well. Trade Anvil priority so two players do not starve the same upgrade pool — see co-op guide.

Once the spine is chosen, Anvil is where Sephiria weapons actually diverge.

How do Anvil upgrades work?

Anvil nodes are the forge. Each visit offers evolutions that rewrite normal, dash, or special attacks — often adding elemental damage, new projectiles, or resource trades (MP extend, charge weapons, etc.).

Sephiria Anvil node offering weapon upgrade choices during a run
Upgrade focusWhat you getTake when…
Normal attack rewriteNew swing pattern / on-hit effectYou spend most time left-clicking
Dash attackDamage or utility on dashYou already dash for survival every fight
Special / chargeBig cooldown or MP spend toolsBosses need a burst button
Elemental graftFlame / Cold / Lightning ridersYou own matching tags or costumes
Ammo / sustainReload, MP, or durability helpersYou run dry mid-room
  • Do01Path toward Anvil whenever your current weapon still feels baseline
  • Do02Prefer upgrades that modify the attacks you already press every room
  • Do03Match elemental offers to Artifacts / Tablets already on the grid
  • Do04Reroll (when available) if every option is for a weapon you are not holding
  • Do05Track unlocked branches in Journal after the run so next Anvil reads faster

Branch examples (not exhaustive)

Community guides list deep trees — Sword & Shield lines like conductor / frost shard / carrot novelty; Greatsword crimson / frost / bone lines; Dagger flame / lightning / “safe start” chains. Treat those as examples of depth, not a complete patch-proof database.

Inventory still wins fights

A mediocre Anvil pick with perfect Tablet adjacency often beats a flashy weapon upgrade on an empty grid. Keep Artifacts and Tablets in the loop while you forge.

Some weapons are locked until meta progress opens them — cover that before you force a Staff-only plan.

How do I unlock more weapons?

Not every spine is available on a fresh save. Expect a mix of Destiny Inscription purchases, village progression, and cumulative event unlocks. Staff in particular has community guides dedicated to unlocking routes after Early Access / beta additions.

Unlock pathWhat it usually gatesBeginner action
Destiny Inscription (Sapphires)Weapons, costumes, village upgradesSpend Sapphires after each death instead of hoarding forever
Village / chapter tasksWorkshops and quality-of-lifeRepair / workshop nodes when offered
Cumulative eventsCostumes and some combat toysTrack Journal counters (e.g. Blood Donation ×5)
In-run Anvil onlyEvolutions of a weapon you already holdCannot unlock a missing base weapon mid-floor

Journal is the checklist

Pause → Journal shows weapons upgrades, Artifacts, Tablets, and Miracles you have seen. If a weapon is missing from selection, it is a meta unlock — not an Anvil RNG fail.

Demo vs full

Steam may offer a demo with a subset of content. Full 1.0 on Steam (PC is the reference for this Sephiria weapons list.

Ready to rank them? Jump to the tier list next.

FAQ

How many Sephiria weapons are there?

6: Sword & Shield, Steel Greatsword, Dagger, Crossbow, Katana, and Staff.

Which Sephiria weapon should beginners use?

Sword & Shield first. Crossbow if melee rooms overwhelm you. Rankings shift — see the tier list.

Is it Steel Greatsword or Greatsword?

Both refer to the same heavy melee spine. This site uses Steel Greatsword as the full community name and Greatsword as shorthand.

How do weapon upgrades work?

Visit Anvil nodes during a run and pick evolutions for the weapon you are holding. Journal tracks what you have unlocked for later runs.

Can I switch weapons mid-run?

You can, but Anvil history favors commitment. Switching late leaves both spines underbuilt.

Last verified?

August 16, 2026

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

Back to home